Today, The Village and Pillage Update – Minecraft Java Edition 1.14 will release. This video is a comprehensive guide to all of the news and changes in this update.
Timestamps:
0:00 – Intro
1:44 – Villages
8:07 – Pillaging
13:38 – Village Blocks
21:15 – Blocks & Items
22:44 – Gameplay
31:47 – Mobs
39:53 – Worlds
40:40 – Visuals
42:16 – Sounds
47:47 – Advancements
48:49 – User Commands
49:40 – User Interface & Accessibility
52:18 – Outro
Full changelog:
Village:
– New village layouts
  – Plains, Desert, Savanna, Taiga, Snowy
  – Zombie versions
– New villager styles per biomes – biome set at spawn
  – Includes villagers for swamps and jungles
  – Look combines from profession and biome using a new skin system
  – Villager level shown in belt
– Villagers now spawn nitwits or unemployed, get profession from a POI block
– POI block runthrough
  – Armorer: Blast furnace
  – Butcher: Smoker
  – Cartographer: Cartography table
  – Cleric: Brewing stand
  – Farmer: Composter
  – Fisherman: Barrel
  – Fletcher: Fletching table
  – Letherworker: Cauldron
  – Librarian: Lectern
  – Mason: Stonecutter
  – Shepherd: Loom
  – Toolsmith: Smithing table
  – Weaponsmith: Grindstone
– Villagers now have a daily routine involving their bed, their work site and the village meeting point
  – When they work, they make a sound as if using the block
  – When they meet other villages, they share gossip
– Villagers now sleep
– Baby villagers now have playing behaviors – playing tag and jumping on beds
– Trading revamp
  – Villagers now have a level and experience
  – Selling items to villager gives villager more XP than buying items
  – New trades open on level-up
  – Trades lock after 6-8 trades
  – Locked trades now only unlock when villager works at work site, max 2 times per day
  – Prices are no longer random, but fixed base price modified by reputation and demand
  – All the trades in separate video
  – New trading interface
– Zombiefied Villagers retain Xp, level and trades when converted
– Iron golem spawning changed
  – 5 villagers meeting and sharing gossip can spawn a golem
  – Villager being hurt by a zombie has a higher chance of spawning a golem
Pillage:
– Ravager
  – Ram attack that does 3.5, 6 and 9 hearts of damage on easy, normal and hard.
  – 50% they get stunned when blocked by a shield – followed by Roar attack for up to 3 hearts of damage, knockback
  – 50% chance at knockback resistance
  – Can break leaf blocks
  – 50 hearts of health (100 points)
  – Drop 1 saddle when killed
– Pillager – a pillaging illager type
  – Spawn with crossbows, shots do 2 hearts (2.5 on hard)
  – Hostile to players, villagers and iron golems
  – 12 hearts of health (24 health points)
  – Drop emeralds, higher chance at higher looting levels
– Pillager outposts:
  – Spawn location for pillagers
  – Loot chests
    – crossbows, wheat, potatoes, carrots, dark oak logs, xp bottles, string, arrow, tripwire hook, enchanted book
– Patrols
  – Spawn on the surface during daytime in plains, taiga, desert, savanna biomes, starting on day 5 in-game
  – Made up of roughly 80% pillagers, 20% vindicators – more mobs the higher the local difficulty
– Captains
  – Banners – unobtainably many layers
– Bad omen
  – Stacks up one from killing a captain
  – Max stack: 5
  – Lasts 5 in-game days
– Raids
  – Entering a village with bad omen causes a raid to start
  – Each person that brings Bad Omen into the village will increase the Bad Omen level
  – Higher level means higher chance that enemies will have enchanted weapons
  – Difficulty now determines number of waves: Easy: 3 Normal: 5 Hard: 7
    – Pillagers spawn in all waves
	– Vindicators spawn in waves 2 and 4+
	– Witches spawn in waves 4 and 7
    – Evokers will spawn in waves 5-7
	– Ravagers spawn in waves 3, 5 and two in wave 7
  – Raiders now move door-to-door trying to find villagers
  – Vindicators can now break down doors
  – Raids end with a Victory or Defeat message
  – Villagers will celebrate victories with fireworks
  – Raiders will celebrate victories with jumping animations and celebratory sounds
– Hero of the Village effect for clearing a raid
 – Lasts ~2 in-game days
 – Lowers the cost of trades
 – Makes villagers throw items at you, depending on profession
  – Armorer: All types of chainmail armor
  – Butcher: Cooked rabbit, chicken, porkchops, beef, mutton
  – Cartographer: Map, paper
  – Cleric: Redstone, lapis
  – Farmer: Bread, pumpkin pie, cookie
  – Fisherman: Cod, salmon
  – Fletcher: Arrows (common), Arrow of speed, slowness, strength, healing, harming, leaping, regeneration, fire resistance, water breathing, invisibility, night vision, weakness, poison (rare)
  – Leatherworker: Leather
  – Librarian: Book
  – Mason: Clay
  – Shepherd: Any color of wool
  – Toolsmith: Stone pickaxe, axe, shovel, hoe
  – Weaponsmith: Stone, gold or iron axe
  – Babies: Poppies
Village Blocks:
– Loom for crafting banners
  – Only one dye item is used up for any pattern
  – Banners can no longer be patterned using normal crafting
  – Banner patterns crafted from paper and imprint item
    – Oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple
  – Globe banner pattern can only be bought from cartographer trading
– Grindstone for combining items
  – Crafted from planks, sticks and a stone slab
  – Removed enchants from items, refunding some XP
– Stone cutter crafted from three stone blocks and an iron ingots
  – Lets you quickly craft stone materials like stairs, slabs and so on
  – Including multi-step crafts like crafting stone brick stairs from stones
  – Gives one stair for each input
  – Makes stairs, slabs walls and derivate block types
  – Inputs: Cobblestone, all types of stone and polished stone, sandstone, bricks and nether bricks, quartz, all types of prismarine, end stone, end stone bricks and mossy variants
– Barrels crafted from planks and slabs
  – Work as chests, but can be opened regardless of blocks around them
  – Show opening “animations”
– Blast furnaces crafted from smooth stone, furnace and iron ingots
  – 2 x faster smelting, but only for ores
  – Use up fuel twice as fast
– Smokers made crafted from logs and a furnace
  – 2 x faster cooking, but only for food
  – Use up fuel twice as fast
– Cartography table crafted from planks and papers
  – Clones, extends and locks map
  – Glass pane produces a map that doesn’t update
– Lectern crafted from wood slabs and book shelf
  – Holds a book, viewable by multiple players
  – Flipping a page produces a redstone pulse
  – Comparators can measure the reading progress in the book
– Composter crafted from planks and fences
  – Converts organic matter to bonemeal
    – Compostable items, 30% chance:
	  – Leaves
	  – Saplings
	  – All types of seeds
	  – Grass
	  – Sweet berries
	  – Kelp & dried kelp
	  – Sea grass
	– 50% chance:
	  – Dried kelp blocks
	  – Tall grass
	  – Cactus
	  – Sugar cane
	  – Vines
	  – Melon slices
	– 65% chance:
	  – Wheat
	  – Lily pads
	  – Sea pickles
	  – Melons
	  – Uncarved and carved Pumpkins
	  – Apples
	  – Beetroots
	  – Carrots
	  – Potatoes (not poisonous)
	  – Cocoa beans
	  – Both types of mushrooms
	  – All types of flowers and ferns
	  – Mushroom & mushroom stem blocks
	85% chance:
	  – Hay blocks
	  – Bread
	  – Cookies
	  – Baked potatoes
	100% chance:
	  – Cake & pumpkin pie
  – Works with hoppers & droppers
– Smithing table crafted from planks and iron ingots
  – No in-game functionality
– Fletching table crafted from planks and flint
  – No in-game functionality
– Bells – spawn in villages, sold by villagers
  – Rings when right-clicked or shot by projectiles
  – Resonates to highlight raider mobs nearby for a short while
– Camp fire crafted from logs, coal and sticks
  – Fireplace without spread
  – Light source
  – Can cook up to 4 pieces of food, 3 times slower than furnace
  – Creates smoke particles – particles stay longer if campfire is placed above hay block – smoke pillar approximately 22 blocks up
  – Extinguished by pouring water on them or splash water bottles, relit by flint and steel or fire charge
  – Lit fireplace hurts – 0.5 hearts repeating fire damage.
  – Doesn’t burn items
– Lantern – light source crafted from iron nuggets and a torch
  – Placeable under or on top of a block
  – Slightly brighter than a torch
Blocks & Items:
– Bamboo (18w43a)
  – Crop that grows in jungles, can be fished, can be found in jungle temple and shipwreck chests
  – Max height of 12-16 blocks
  – Grows one or two blocks per bonemeal application
  – Instantly mined by swords
  – Usable as smelting fuel – 4 bamboo smelts one item
  – Crafted into sticks
  – Can be placed into flower pot
– Scaffolding, crafted from bamboo and string
  – Can be stacked by placing at bottom
  – Breaking bottom block breaks entire stack
  – Can be climbed up and down by going inside
  – Limit to how far out from a column they can hang
– Smooth stone – full stone slab texture, smelted from stone
– Smooth (red) sandstone, quartz – smelted from non-smooth
  – including slabs, stairs
– Slabs and stairs of: Stone, Granite, Smooth granite, Andesite, Smooth andesite, Diorite, Smooth diorite, mossy stone bricks, Mossy cobblestone, Red nether bricks
– Slabs of cut sandstone, cut red sandstone
– Walls of: Granite, Diorite, Andesie, Sandstone, Red sandstone, Bricks, Stone bricks, Mossy stone bricks, Nether bricks, Red nether bricks, End stone bricks, Prismarine
– Sign types for each type of wood
  – Text on sign can be dyed using a piece of dye
– Berry bushes (18w49a)
  – Found in taiga, taiga hills, taiga mountains, rarer in snowy versions of those biomes
  – Four growth stages: sapling, no berries, some berries, full berries
  – Has thorns that hurt when you move through them and slows movement, when grown past first stages
  – Drops berries when broken – 1-2 berries or 2-3 berries when fully grown – more with fortune
  – Can right-click to pick berries without breaking bush
  – Bonemeal accelerates growth. If bonemealed past the last growh stage, berries pop off
– Sweet berries (18w49a)
  – Restores 1 hunger bar when eaten
  – Usable on grass or dirt to plant a berry bushes
– Cornflower – a blue flower, generates in plains and flower forests
– Lily of the valley – a white flower, generates in forests, birch forests, roofed forests and flower forests
– Wither rose – a black flower that gets planted whenever a wither kills a mob
  – Applies a wither effects to mobs that step on it
– Dyes have been split from other items and unified
  – White dye, crafted from bonemeal or lilys of the valley
  – Black dye, crafted from ink sacs or wither roses
  – Brown dye, crafted from cocoa beans
  – Blue dye, crafter from lapis lazuli or cornflower
  – Red, yellow and green dyes renamed
– Suspicious stew: Mushroom stew with an added flower restores three bars of hunger and gives a potion effect (not shown on the item) – can also be found in buried treasure chests:
  – Cornflower: Jump boost
  – Dandelion, Blue Orchid: Saturation
  – Poppy: Speed
  – Allium: Fire Resistance
  – Azure Bluet: Blindness
  – Any tulip: Weakness
  – Oxeye daisy: Regeneration
  – Lily of the Valley: Poison
  – Wither Rose: Wither
– Crossbow weapon – crafted from iron, sticks, string and tripwire hook
  – Slightly higher power than a bow
  – Hold use button to load, click again to fire
  – Loaded with projectile from off-hand or arrow from inventory
  – Can be loaded with arrows, spectral arrows, tipped arrows or fireworks
  – Hovering a crossbow item will display what projectile it has loaded
– New crossbow enchants:
  – Multishot – Shoot three arrows, one each angled left and right from aim point
  – Piercing I-IV – Shoot through X enemies. Cannot be combined with multishot
  – Quickcharge I-III – .25 seconds quicker reload per level
– Leather horse armor crafted from leather
  – Can be dyed just like leather armor
Gameplay:
– Sneaking now lowers the head position to under 1.5 blocks, letting your player fit under a slab
– The pose of the player now adapts to the available space
– You can now climb ladders and scaffolding under water
– Camera fixes
  – Walking through transparent blocks no longer causes the camera to jump back and forth
  – Particles now show up properly when sleeping in a bed
  – You can now see player in bed when in F5 mode
– TNT and TNT minecart explosions now cause 100% of blocks to drop as items
– Falling sand no longer floats over fences and walls
– Dispensers with shears can now shear sheep
– Different types of Protecion enchants can now be stacked onto the same piece of armor or the same book
– Chorus fruit flowers now break when shot by arrows
– Entities travelling through portals load the opposite side for 15 seconds
– Leaves now have a small chance of dropping sticks when destroyed or decaying
– Dead bushes can now be used as furnace fuel
– Stained glass panes can now be crafted from glass panes and dye
– Colored carpet can now be crafted from carpets and dye
– Nether brick fence recipe has changed, now two bricks in the center
– Rabbit stew and beetroot stew recipes are now shapeless
Mobs:
– Wandering trader
  – One per world
  – Pops up near a player – or near a bell near the player, up to 3 chunks away
  – Despawns after 40 minutes
  – Six trades, all unlocked up front
  – More rare items tend to be in the last trade slot
  – Trades never unlock when locked
  – For 1 emerald:
	– Ferns, sugar canes, pumpkins
	– All types of flowers except wither roses
	– Wheat, beetroot, pumpkin and melon seeds
	– Vines, Both types of mushrooms
	– Gunpowder
	– 3x any type of dye
	– 2x lily pad
	– 4x red sand
	– 8x sand
  – For 2 emeralds:
    – Sea pickles, glowstone
  – For 3 emeralds:
    – Kelp, cactus, all types of coral blocks, podzol, packed ice
  – For 4 emeralds:
    – Slime balls
  – For 5 emeralds:
    – Nautilus shells
	– All types of saplings
	– Fish buckets with tropical fish or pufferfish
  – For 6 emeralds:
    – Blue ice
  – Drinks a potion of invisibility at nightfall
  – Drinks a bucket of milk at dawn
– Trader llamas
  – Two spawn with each wandering trader
  – Unique variation of llama
  – Attack hostile mobs that approach
– Pandas
  – Spawn in jungle and bamboo jungle
  – 20 health points (10 hearts)
  – Like to eat bamboo and cake
  – 7 different variants: lazy, worried, playful, aggressive, weak, brown, normal – with different looks
  – Lazy pandas:
    – Lay on their backs, will not follow a player who is holding bamboo while doing so
    – Are slower than normal pandas – the slowest land mob in the game
  – Worried pandas:
    – Avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon
    – Will shake and hide their faces during thunderstorms
    – Don’t eat bamboo or cake items on their own
  – Playful pandas:
    – Roll over and jump around even as adults
  – Aggressive pandas:
    – Are neutral but will attack players and other mobs when hit
    – When nearby pandas are attacked, aggressive pandas will become hostile towards the attacker
  – Weak pandas:
    – Have 10 health instead of 20.
  – Brown pandas:
    – Do not have unique personality actions but are brown and white instead of black and white
  – Normal pandas – no unique traits
  – Can be bred
    – Require 8 bamboo blocks in a 5 block radius to breed
  – Have two genes – a main and a hidden gene, inherited through a special system
  – Baby pandas have a chance of sneezing, which drops a slimeball – higher chance for weak babies
  – Drop bamboo when killed
– Cats!
  – No longer ocelots
  – 9 new variants in the game
  – Spawn in villages
  – Tamed by holding raw fish like with ocelots before
  – Tamed cats’ collar can be dyed
  – Tamed cats’ can be healed by giving them raw fish
  – Like to jump onto sleeping players
  – Bring morning gifts
  – Killed cats drop strings
  – Cats hiss at phantoms to scare them away
– Ocelots are no longer tameable
  – Can be fed fish to make them trusting
– Foxes
  – Spawn in taiga and snowy taiga biomes
  – Nocturnal – active at night
  – Two variant: red fox, snow fox
  – Can be bread using sweet berries
  – Baby foxes bread by player will trust player
    – Trusting foxes will defend you, but will still eat your chickens
  – Can carry items in their mouthes, will pick up items but also drop them if they find food items instead
  – Will sometimes eat such food items they’re carrying
  – Sometimes spawn with an item in their mouth
  – Hunt for chickens and rabbits
  – Can jump very high, use that to attack prey
  – Are hunted by wolves, polar bears
  – You may find a fox exploring a nearby village at night
  – No drops when killed
– Brown mooshrooms
  – Mooshroom babies can mutate into the other type at a chance of 1/1024
  – Feeding a brown mooshroom a flower and milking it produces a suspicious stew for the flower type
  – Type changes when hit by lightning
– Wither skeletons and zombie pigmen will now walk through lava to chase you
– Endermen now freeze when looked at, and will only give chase one you look away
– Dogs will now attack mobs that you shoot with a projectile
– Mob kills by pets now count as player kills and award rare loot
– Mobs following players holding food items now lose interest much less frequently
World:
– Bamboo jungle, bamboo jungle hills biomes
– The name of world folders created with duplicate names is now World (2) instead of World–
– You can now use pillager_outpost for superflat world presets
Visuals:
– The Texture update!
  – Blocks
  – Items
  – Mobs
  – Entities
  – Effect icons
– The old style textures are available as a “Programmer Art” resource pack
– Podsol, mycelium, grass paths and infested stone textures now get random rotations
– Lighting engine updated – directional opacity
– Particles now spawn properly from server-side events
Sounds:
– Sound system re-written, more sounds can now reliably play at once
– Raid sounds
– Raid celebrations
  – Ravagers, witches, evokers, vindicators and pillagers now have a celebrate sounds
  – Pillagers now have a horn version of the celebrate sound
– Bell, resonation
– Barrel opening
– Grindstone
– Stonecutter
– Composter
– Cartography table
– Loom
– Blast furnace
– Smoker
– Campfire
– Cauldron / villager
– Fletching table / villager
– Smithing table / villager
– Lanterns (19w05a)
– Sweet berry bush sounds
  – Hurting
  – Picked
  – Place
  – Break
– Wandering trader
  – Appearing
  – Disappearing
  – Being hurt
  – Dying
  – Accepting a trade
  – Denying a trade
  – Different idle sounds depending on if they are busy or not
  – Drinking potions & disappearing
  – Drinking milk & reappearing
– Pandas
  – Different idle sounds depending on if aggressive, relaxed or worried
  – Biting
  – Eating
  – Refusing to breed
  – Being about to sneeze
  – Sneezing
  – Being hurt
  – Dying
– Fox sounds
  – Aggressive sounds
  – Screeching
  – Bite
  – Dying
  – Eating
  – Hurt
  – Idling
  – Sleeping
  – Sniffing
  – Spitting
– Mooshroom
  – Convert
  – Eat
  – Milked – “Mooshroom gets milked suspiciously” subtitle
– New noteblock types
  – Iron – Iron Xylophone
  – Soul sand – Cow Bell
  – Pumpkin – Didgeridoo
  – Emerald Block – Bit
  – Hay lock – Banjo
  – Glowstone – Pling
– Flip book page
– New sounds for placing and breaking crops and nether wart
Advancements:
– Ol’ Betsy – Shoot a crossbow
– Arbalistic – Kill five unique mobs with one crossbow shot
– Two birds, one arrow – Kill two phantoms with a piercing arrow
– Who’s the Pillager Now? – Give a Pillager a taste of their own medicine
– A Complete Catalogue – Tame all types of cats
– A Balanced Diet now also requires Suspicious Stew and Sweet Berries
– Two by Two now also requires breeding cats, pandas, foxes
– How did we get here? now requires Bad Omen and Hero of the Village
– Polar bears have been removed from Monster Hunter and Monsters Hunted
User Commands:
– /locate now supports Pillager_Outpost as an option
– /teammsg or /tm to send a message to everyone on your team
User interface:
– New book and quill interface, lets you edit text, select, copy/paste
  – Increased max book length to 100 pages
– Text on signs can now be edited while the interface is open
– Items now list their tags in the creative menu
– You can now search by tag in the creative menu
– Report bug and give feedback buttons added to the in-game menu
– The VBO setting has been permanently removed since the rendering engine has changed
– Splash screen when loading game
– Loading screen now shows the area loading
– Mouse settings screen in options with sensitivity settings
Accessibility:
– There’s now an accessibility menu, with a button in the main menu
– Narration now works in game menus
– In-game menu screens can now be navigated using the keyboard only using tab, shift-tab, arrow buttons
– Background opacity of text elements can now be adjusted