There were some errors in the tutorial a couple of days back, and while investigating them, viewer gerrybrano found even more interesting odd behaviors – in this followup I’ll go through and explain in very much detail exactly what’s going on (I think 😉
Time for a very detailed technical tutorial – if you make large systems where performance can be an issue, this information might be useful to you. I also talk about what tile ticks are, which could be useful information if you really want to know exactly why fill clocks work the way they do.
The final part of The Predator Explained is here – find out how the color values we calculated last time turn into leather armor pieces through the use of more than one hundred thousand command blocks.
Time for another advanced command block tutorial! This time, here’s how to calculate the offset of another entity or player in the world, in local (or relative) coordinates. This method is how my Boulder pet keeps track of its relative offset compared to its owner!