Let’s wrap up the developer commentary with the final mission of the game, and discuss giant rats, a few of the glitches in this mission as well as what I think about the ending sequence.
Tag Archives: Developer Commentary
We wrap up the last few missions before the ending, and the donation incentive for the showcase of the teleport glitch was met.
Time for Family Matters, and talk about who to blame for Tickets, Please – and more importantly, why the mission isn’t great for speedrunning.
We move on to the next main mission – Thy Kingdom Come, and talk about the initial plans for Birdman and Nomad, and who really is that tattoo artist?
Time for more side missions and some talk about what was cut from the game and some things the rest of the stream.
Time for Prisoner X, and Linnea joins us on the stream.
One more Grid Node and the Payback main mission, and talk a little bit about tech, bugs and things we wish we had done differently.
We do a few side missions and speak about the differences of the inside and outside view on game development and influences.
We move on to the resistance work, and talk about sales, open world tasks and the process of working with ideas.
Let’s move on to Fly Trap and speak about the construction of construction, lore and modding tools.